Gave up on that fucking bug for today

This commit is contained in:
2024-07-12 03:22:10 +02:00
commit 0528cfb93e
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//
// Created by 0piet on 7/12/2024.
//
#include "CelestialBody.h"
#include <iostream>
#include <sstream>
// Helper function to convert glm::vec3 to string
std::string vec3_to_string(const glm::vec3& v) {
std::stringstream ss;
ss << "(" << v.x << ", " << v.y << ", " << v.z << ")";
return ss.str();
}
CelestialBody::CelestialBody(float mass, const glm::vec3& position, const glm::vec3& velocity)
: mass(mass), position(position), velocity(velocity), acceleration(0.0f) {}
void CelestialBody::update(float dt) {
if (glm::any(glm::isnan(velocity)) || glm::any(glm::isinf(velocity))) {
std::cout << "Warning: Invalid velocity detected: " << vec3_to_string(velocity) << std::endl;
velocity = glm::vec3(0.0f);
}
velocity += acceleration * dt;
position += velocity * dt;
if (glm::any(glm::isnan(position)) || glm::any(glm::isinf(position))) {
std::cout << "Warning: Invalid position detected: " << vec3_to_string(position) << std::endl;
position = glm::vec3(0.0f);
}
acceleration = glm::vec3(0.0f);
}
void CelestialBody::applyForce(const glm::vec3& force) {
acceleration += force / mass;
}