From b3772ae0ac9cf0b5dbb75d2e1ca4c2fbed39787e Mon Sep 17 00:00:00 2001 From: Quinta <0pietroquintavalle0@gmail.com> Date: Fri, 12 Jul 2024 16:19:04 +0200 Subject: [PATCH] Removed useless comments --- README.md | 2 +- Renderer.cpp | 4 ++-- Renderer.h | 2 +- main.cpp | 2 +- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 1bd83be..9546fc4 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# 3D Gravity Simulator Documentation +# 3D Gravity Simulato ![image.png](image.png) diff --git a/Renderer.cpp b/Renderer.cpp index e4a15b2..bd7cbf9 100644 --- a/Renderer.cpp +++ b/Renderer.cpp @@ -13,8 +13,8 @@ Renderer::Renderer(int width, int height) : cameraPos(3e11f, 2e11f, 3e11f), cameraFront(glm::normalize(glm::vec3(0.0f) - glm::vec3(3e11f, 2e11f, 3e11f))), cameraUp(0.0f, 1.0f, 0.0f), - cameraSpeed(1e9f), // Reduced speed - mouseSensitivity(0.05f), // Reduced sensitivity + cameraSpeed(1e9f), + mouseSensitivity(0.05f), yaw(-45.0f), pitch(-30.0f), firstMouse(true), diff --git a/Renderer.h b/Renderer.h index c0b02d1..16acdb6 100644 --- a/Renderer.h +++ b/Renderer.h @@ -25,7 +25,7 @@ private: GLFWwindow* window; void drawSphere(const glm::vec3& position, float radius); void createSphereMesh(float radius, int sectors, int stacks); - void drawDebugTriangle(); // Add this line + void drawDebugTriangle(); // Debug function to draw a triangle GLuint sphereVAO, sphereVBO, sphereEBO; int sphereVertexCount, sphereIndexCount; diff --git a/main.cpp b/main.cpp index fde4020..3eb79ab 100644 --- a/main.cpp +++ b/main.cpp @@ -8,7 +8,7 @@ int main() { Simulator simulator; - Renderer renderer(1600, 1200); // Increased window size for better visibility + Renderer renderer(1600, 1200); // Sun (at the center) simulator.addBody(CelestialBody(1.989e30f, glm::dvec3(0, 0, 0), glm::dvec3(0, 0, 0)));