// // Created by Quinta on 7/12/2024. // #include "Simulator.h" #include "Renderer.h" #include #include int main() { Simulator simulator; Renderer renderer(1024, 768); // Increased window size for better visibility // Sun simulator.addBody(CelestialBody(1.989e30f, glm::vec3(0, 0, 0), glm::vec3(0, 0, 0))); // Mercury simulator.addBody(CelestialBody(3.285e23f, glm::vec3(57.9e9f, 0, 0), glm::vec3(0, 47.36e3f, 0))); // Venus simulator.addBody(CelestialBody(4.867e24f, glm::vec3(108.2e9f, 0, 0), glm::vec3(0, 35.02e3f, 0))); // Earth simulator.addBody(CelestialBody(5.972e24f, glm::vec3(149.6e9f, 0, 0), glm::vec3(0, 29.78e3f, 0))); // Mars simulator.addBody(CelestialBody(6.39e23f, glm::vec3(227.9e9f, 0, 0), glm::vec3(0, 24.07e3f, 0))); const float dt = 3600.0f; // Time step of 1 hour while (!renderer.shouldClose()) { simulator.update(dt); renderer.render(simulator); renderer.swapBuffers(); std::this_thread::sleep_for(std::chrono::milliseconds(16)); // Aim for roughly 60 FPS } return 0; }