Removed useless comments
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@@ -25,7 +25,7 @@ private:
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GLFWwindow* window;
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void drawSphere(const glm::vec3& position, float radius);
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void createSphereMesh(float radius, int sectors, int stacks);
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void drawDebugTriangle(); // Add this line
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void drawDebugTriangle(); // Debug function to draw a triangle
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GLuint sphereVAO, sphereVBO, sphereEBO;
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int sphereVertexCount, sphereIndexCount;
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