Removed useless comments

This commit is contained in:
2024-07-12 16:19:04 +02:00
parent bae641845d
commit b3772ae0ac
4 changed files with 5 additions and 5 deletions
+1 -1
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@@ -1,4 +1,4 @@
# 3D Gravity Simulator Documentation # 3D Gravity Simulato
![image.png](image.png) ![image.png](image.png)
+2 -2
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@@ -13,8 +13,8 @@ Renderer::Renderer(int width, int height)
: cameraPos(3e11f, 2e11f, 3e11f), : cameraPos(3e11f, 2e11f, 3e11f),
cameraFront(glm::normalize(glm::vec3(0.0f) - glm::vec3(3e11f, 2e11f, 3e11f))), cameraFront(glm::normalize(glm::vec3(0.0f) - glm::vec3(3e11f, 2e11f, 3e11f))),
cameraUp(0.0f, 1.0f, 0.0f), cameraUp(0.0f, 1.0f, 0.0f),
cameraSpeed(1e9f), // Reduced speed cameraSpeed(1e9f),
mouseSensitivity(0.05f), // Reduced sensitivity mouseSensitivity(0.05f),
yaw(-45.0f), yaw(-45.0f),
pitch(-30.0f), pitch(-30.0f),
firstMouse(true), firstMouse(true),
+1 -1
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@@ -25,7 +25,7 @@ private:
GLFWwindow* window; GLFWwindow* window;
void drawSphere(const glm::vec3& position, float radius); void drawSphere(const glm::vec3& position, float radius);
void createSphereMesh(float radius, int sectors, int stacks); void createSphereMesh(float radius, int sectors, int stacks);
void drawDebugTriangle(); // Add this line void drawDebugTriangle(); // Debug function to draw a triangle
GLuint sphereVAO, sphereVBO, sphereEBO; GLuint sphereVAO, sphereVBO, sphereEBO;
int sphereVertexCount, sphereIndexCount; int sphereVertexCount, sphereIndexCount;
+1 -1
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@@ -8,7 +8,7 @@
int main() { int main() {
Simulator simulator; Simulator simulator;
Renderer renderer(1600, 1200); // Increased window size for better visibility Renderer renderer(1600, 1200);
// Sun (at the center) // Sun (at the center)
simulator.addBody(CelestialBody(1.989e30f, glm::dvec3(0, 0, 0), glm::dvec3(0, 0, 0))); simulator.addBody(CelestialBody(1.989e30f, glm::dvec3(0, 0, 0), glm::dvec3(0, 0, 0)));