Files
gravity/CelestialBody.cpp
T
2024-07-12 03:29:47 +02:00

37 lines
1.1 KiB
C++

//
// Created by Quinta on 7/12/2024.
//
#include "CelestialBody.h"
#include <iostream>
#include <sstream>
// Helper function to convert glm::vec3 to string
std::string vec3_to_string(const glm::vec3& v) {
std::stringstream ss;
ss << "(" << v.x << ", " << v.y << ", " << v.z << ")";
return ss.str();
}
CelestialBody::CelestialBody(float mass, const glm::vec3& position, const glm::vec3& velocity)
: mass(mass), position(position), velocity(velocity), acceleration(0.0f) {}
void CelestialBody::update(float dt) {
if (glm::any(glm::isnan(velocity)) || glm::any(glm::isinf(velocity))) {
std::cout << "Warning: Invalid velocity detected: " << vec3_to_string(velocity) << std::endl;
velocity = glm::vec3(0.0f);
}
velocity += acceleration * dt;
position += velocity * dt;
if (glm::any(glm::isnan(position)) || glm::any(glm::isinf(position))) {
std::cout << "Warning: Invalid position detected: " << vec3_to_string(position) << std::endl;
position = glm::vec3(0.0f);
}
acceleration = glm::vec3(0.0f);
}
void CelestialBody::applyForce(const glm::vec3& force) {
acceleration += force / mass;
}