133 lines
6.0 KiB
Markdown
133 lines
6.0 KiB
Markdown
# riptune
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*Rip and tune.* A terminal-native music client for [Subsonic-compatible](http://www.subsonic.org/pages/api.jsp) servers (Navidrome, Airsonic, Gonic), built for the [niri](https://github.com/YaLTeR/niri) scrollable-tiling compositor. Because if id Software's engine can run on a smart fridge, your music player can run on a compositor IPC socket.
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## Why
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Most terminal music clients treat the desktop as a black box: no MPRIS, no awareness of tiling layout, no way to hook into compositor-level keybinds. `riptune` is built the other way around, it assumes it's running inside a modern Wayland tiling setup and integrates accordingly.
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## Features
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- **MPRIS2 D-Bus interface** — waybar, GNOME/KDE media widgets, and hardware media keys control riptune out of the box, no riptune-specific config needed on their end.
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- **Decoupled async pipeline** — network I/O (tokio) and audio decode/playback (dedicated OS thread) never share a runtime, so a slow server response can't stutter playback or freeze the UI.
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- **niri IPC integration** — listens on niri's event-stream socket (not polling) to react to workspace changes; exposes a local control socket so niri keybinds can trigger in-app actions like favoriting a track.
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- **Local SQLite index** — the remote library is mirrored locally so the TUI opens instantly, even on servers with slow `getArtists`/`getAlbum` responses over large libraries; a fresh library sync fetches artists/albums/tracks concurrently rather than one request at a time.
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- **Inline cover art** — renders actual album art in the Now Playing panel via the Kitty/iTerm2/Sixel graphics protocol where the terminal supports it, falling back to a half-block truecolor approximation otherwise.
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- **Soundtrack-aware track order** — albums list by disc/track number, not alphabetically, so a game or film OST plays in the order the composer intended.
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- **Live search with match highlighting** — search narrows the Artists/Albums/Tracks pane it targets in real time, with the matched substring highlighted in each result.
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- **Configurable theme** — an optional `[theme]` table in `config.toml` overrides individual UI colors (accent, now-playing, borders, ...) without touching code.
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## Terminal UI
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Three browsing panes (Artists / Albums / Tracks) whose widths shift to favor whichever one is focused, a search bar, and a unified Now Playing deck (art, title/artist/album, a horizontal progress bar, and volume/shuffle/repeat) with a hotkey legend along the bottom.
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| Key | Action |
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| --- | --- |
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| `j` / `k` / `↓` / `↑` | Move selection |
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| `h` / `l` / `←` / `→` / `Enter` | Move between panes / expand selection / play |
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| `Space` | Play / pause |
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| `/` | Search (scope cycles with `Tab`; `Esc`/`Enter` to leave) |
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| `s` | Toggle shuffle |
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| `r` | Cycle repeat (off → queue → track) |
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| `+` / `-` | Volume up / down |
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| `?` | Toggle the help overlay |
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| `q` | Quit |
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## Architecture
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```mermaid
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flowchart TB
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subgraph Main["Main Thread"]
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TUI["TUI (ratatui)<br/>render loop, input handling"]
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end
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subgraph AudioThread["Dedicated OS Thread"]
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Decoder["symphonia decoder"]
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Sink["cpal output stream"]
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Decoder --> Sink
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end
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subgraph Tokio["Tokio Runtime"]
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Subsonic["Subsonic client<br/>(reqwest)"]
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Cache["SQLite cache<br/>(sqlx)"]
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Mpris["MPRIS2 server<br/>(zbus)"]
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Niri["niri IPC listener<br/>(event-stream socket)"]
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end
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TUI <-- "AppEvent (mpsc)" --> Tokio
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TUI <-- "reads local state" --> Cache
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Tokio -- "AudioCommand (mpsc)" --> AudioThread
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AudioThread -- "AudioEvent: position, buffering" --> TUI
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Subsonic -- "sync_library()" --> Cache
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Subsonic -- "authenticated stream URL" --> AudioThread
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Mpris -- "translates D-Bus calls into" --> Tokio
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Niri -- "WorkspaceChanged" --> TUI
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External1["waybar / notification daemon"] -.->|D-Bus| Mpris
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External2["niri compositor"] -.->|IPC socket| Niri
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```
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**Why three execution contexts instead of one?** Audio playback is latency-sensitive in a way that async task scheduling doesn't guarantee a busy tokio runtime (e.g. mid-sync with the server) shouldn't be able to introduce a buffer underrun. Giving audio its own OS thread with a bounded channel as the only interface makes that impossible by construction, not by careful scheduling.
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## Repository layout
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```
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riptune/
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├── src/ # binary crate: wires everything together
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│ ├── main.rs
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│ ├── app.rs # async orchestration (tokio runtime)
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│ ├── audio.rs # audio thread entrypoint
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│ ├── config.rs
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│ └── events.rs
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├── crates/
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│ ├── riptune-core/ # Subsonic REST client, auth, models
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│ ├── riptune-cache/ # SQLite local index
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│ ├── riptune-mpris/ # MPRIS2 D-Bus server
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│ ├── riptune-niri/ # niri IPC event-stream listener
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│ ├── riptune-tui/ # ratatui UI
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│ └── riptune-types/ # shared types crossing thread/crate boundaries
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├── Cargo.toml # workspace root
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└── config.example.toml
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```
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## Configuration
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`~/.config/riptune/config.toml`:
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```toml
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[server]
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url = "https://music.example.com"
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username = "you"
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# Either a legacy Subsonic password (salted-token auth is computed at runtime,
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# never sent in the clear) or a Navidrome API key, depending on server support.
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password = "your-password-or-api-key"
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[niri]
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enabled = true
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workspace_notifications = true
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[cache]
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path = "~/.cache/riptune/library.sqlite"
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# Optional. Every key is optional too -- anything left out keeps riptune's
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# built-in default for that color. Values are "#rrggbb" hex.
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# [theme]
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# accent = "#89b4fa"
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# now_playing = "#a6e3a1"
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# error = "#f38ba8"
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# border_focused = "#89b4fa"
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# border_unfocused = "#585b70"
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# selection_bg = "#313244"
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```
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## Building
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```sh
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cargo build --release
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```
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Requires a D-Bus session bus (for MPRIS) and, optionally, a running niri instance (for IPC features — riptune degrades gracefully without them).
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